COMPATIBILITY:

FSX, FSX-Steam, P3D v.4.xx+

Revolutionary technology uses every opportunity simulators

 

  Compare with old 1.18

FEATURES
v. 2.0 v. 1.18 Other information
— Smooth movement of the internal and external cameras with different zoom
+
+
 
— Prepar3D full support
+
-
 
— The newly written code
+
-
 
— The new, modern interface
+
-
 
— Easy to create, copy and edit cameras
+
-
 
— The new axises (Bank and ZOOM) for view management
+
-
 
— Smooth ZOOM
+
-
 
— Horizon retention mode and automatic gaze direction shift towards a maneuver performed
+
-
 
— Extra turbulence
+
+
 1.18 only 3DOF without fuselage shake
— Cameras response to the runway surface variation
+
-
 
— Cameras response to landing gear extension
+
-
 
— Cameras response to flaps extension
+
-
 
— Cameras response to speedbrake extension
+
-
 
— Cameras response to prestall buffet
+
-
 
— Cameras response to STALL
+
-
 
— Cameras response to OVERSPEED
+
-
 
— EZCA Effect Engine vibration effect to the fuselage
+
-
1.18 only camera shake. 2.0  full motion of fuselage
— Touchdown effect
+
+
 
— Easy to adjust levels of buffet and vibration effects
+
-
 
— A vibrations calculation channel for engine
+
-
 
— A vibrations synthesis channel for turbulence
+
-
 
— A vibrations synthesis channel for high lift devices
+
-
 
— Critical updates through the Internet
+
-
 
— FSX SP2 and FSX-SE   and Prepar3D  3.3 -3.4 support
+
-
 
— TrackIR compatibility
+
+
 
— Virtual cockpit walls. Wirtual walls
+
-
 
— Synchronization with SIM RATE
+
+
 
— Quick import and export of sets by a single file
+
-
 
— Smooth attenuation of effects when you call the cameras with deactivated effects
+
+
 
— Navigation mode on the panel using a mouse without keyboard
+
-
Mode under construction in a 2.0
— Compatibility with the built-in Flight Recorder
+
+
 
— Active Sky AS16  low-level support
+
-
P3D only 3.x versions
It is planned in future updates:
 
 
 
— Full support of a joystick and a 3D mouse for cameras of all types
 
 
 
— Improved navigation mode on the panel using a mouse only
 
 
 
—Additional global camera with a point of regard on the plane
 
 
 
— Additional global camera in the chaseplane mode